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#pragma once
#include "item.h"
#include "rules.h"
#include <nlohmann/json.hpp>
#include <set>

namespace creature {
    class Creature;
}

namespace entry {
    class Weapon;
    class Damage;
    struct weaponImpl;

    std::vector<rules::Ability> getAbilityOptions(const Weapon& w);
    std::vector<Damage> rollDmg(const Weapon& w, bool versatile=false);
    // Prints for both versatile options (if applicable)
    std::string formatDmg(const Weapon& w, const creature::Creature& c);
    // Prints for just the dmg provided
    std::string formatDmg(const Weapon& w, const creature::Creature& c, const std::vector<Damage>& dmg);

    struct Damage {
        int dmg_die_count;
        int dmg_die_sides;
        std::string dmg_type;
        bool is_or;
        int rolled = 0;
    };
    NLOHMANN_DEFINE_TYPE_NON_INTRUSIVE(Damage, dmg_die_count, dmg_die_sides, dmg_type, is_or);

    class Weapon : public Item {
        public:
            Weapon();

            std::vector<Damage> getDamage(void) const;
            std::set<std::string> getProperties(void) const;
            std::string getWeaponType(void) const;
            std::pair<int, int> getRange(void) const;
            int getReach(void) const;

            int getToHitBonus(const creature::Creature& c) const;
            int getDamageBonus(const creature::Creature& c) const;

            virtual std::string getText() const override;
            virtual std::string getText(const creature::Creature& c) const override;

            NLOHMANN_FRIEND_DECLARES(Weapon);
        private:
            std::shared_ptr<weaponImpl> data;
    };
}