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| author | Nathan Vance <natervance@gmail.com> | 2026-05-16 20:10:31 -0400 |
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| committer | Nathan Vance <natervance@gmail.com> | 2026-05-16 20:10:31 -0400 |
| commit | e12045ec41a7b6b8a1888640c281da44df8bcf6c (patch) | |
| tree | c4fa80e2432a3e981ee501b9942be9a3d34d577b | |
| parent | f3bf07ccb709497bcc7500a8d17248a8bc56852f (diff) | |
| download | gloomhaven-e12045ec41a7b6b8a1888640c281da44df8bcf6c.tar.gz gloomhaven-e12045ec41a7b6b8a1888640c281da44df8bcf6c.tar.bz2 gloomhaven-e12045ec41a7b6b8a1888640c281da44df8bcf6c.zip | |
Wrote some
| -rw-r--r-- | content/geminate.md | 45 | ||||
| m--------- | themes/compose | 0 |
2 files changed, 44 insertions, 1 deletions
diff --git a/content/geminate.md b/content/geminate.md index 3b97da8..4ef0abe 100644 --- a/content/geminate.md +++ b/content/geminate.md @@ -88,7 +88,7 @@ This skews the persistent loss toward filling a tank role. But wouldn't it be ni ### Form Switches -In this subsection we look at the level 1 reusable form-switch cards. Between rests, these are your reliable mechanisms to change forms and access the other half of your hand. +In this subsection we look at an extremely important set of cards: the level 1 reusable form-switches. Between rests, these are your reliable mechanisms to change forms and access the other half of your hand. #### Reusable Melee-to-Ranged Switches: @@ -122,3 +122,46 @@ In this subsection we look at the level 1 reusable form-switch cards. Between re **Into My Embrace:** A solid 3 attack that pulls the monster into melee range while switching you to melee mode. This action is incredible and flows nicely into whatever melee action you take next. +### Level 2 + +<img src="fh-venomous-barbs.png" width=250> +<img src="fh-locust-host.png" width=250> + +**Comparison:** These are some of the better initiative cards you have access to, especially Locust, being your 3rd fastest ranged card available behind Mind Spike (1) and Chitinous Horde (5). They also have the noteworthy mechanic of not requiring a difficult-to-produce element to power up their losses. + +**Venomous Barbs:** Retaliate 3 range 3 can clear a small horde of low hp nasties, and somebody's got to take their attacks! Make certain that your next turn you have something useful to do while disarmed (like long rest), or expend your ignore-a-negative-condition perk. Meanwhile, attack on bottom is something that melee form has only had access to in Reckless Jab's loss, and this one's poison benefit pairs with your top attack nicely, e.g., the multi-attack on Changeling's Boon. And that low initiative makes it easier to phase out Flailing Tendrils (which we aren't sad to see go) or Icebound Quills (which we are a bit more sad about). + +**Locust Host:** The top loss brings your fist range 2 attack (other than Hail of Thorns), which is nice but somewhat lackluster; your attack modifier deck isn't all that great, so you'd have to add an enhancement for it to become worth it. Meanwhile the bottom is the best push available to you, with the only alternative being Scarab Flight. Which could pair together, by the way, for a slick push 3. + +### Level 3 + +<img src="fh-mandible-storm.png" width=250> +<img src="fh-dragonfly-surge.png" width=250> + +**Comparison:** Your next installment of form switches. And these are both reliable, being tied to abilities that only inflict negative status effects on yourself. + +**Mandible Storm:** The flexible AOE makes you able to target any 2 adjacent enemies, and sometimes 3. Unlike Smoldering Hatred, that self-muddle applies after the attack, so it will only mess up your next turn. And you actually have quite a few non-attack ranged cards: 8 of the 17 total, so the self-muddle could be a non-issue if planned around. Meanwhile the bottom makes you an incredible tank for a round, and could be a solid double-loss with Venomous. + +**Dragonfly Surge:** This is your sniper rifle; pull it out when a high-priority enemy or the boss needs to go away. Base 6 is standard, advantage equates to roughly a +1 statistically, wound is worth at least another +1 (if the boss isn't immune to it), and then Hornbeetle adds +2 for a whopping attack 10 (expected value) when fully powered up. And the bottom is... really just held back by this card's sorry initiative. You'd really prefer to use this for a splashy loss attack like Firefly, but that cluster of bad guys won't stay put that long. Still, you have enough ways to deal with poison that this isn't bad to tack onto your quick(er) attacks like Into and Scarab. + +### Level 4 + +<img src="fh-thresh-and-flail.png" width=250> +<img src="fh-luminous-descent.png" width=250> + +**Comparison:** This is your first opportunity to convert elements with a non-loss. Up to this point, element generation has been with Harvest or Changeling's, and while you would love to have the flexibility of both, you also hate that you have to expend either to make this class work. Now you can play just one element converting loss, then use this card's non-loss element conversion to create the hard-to-get element. + +**Thresh and Flail:** Plays extremely nicely with poison, poorly with shield, and painfully with retaliate. The bottom has a luxurious range 4, so usually the poor initiative is a non-issue. + +**Luminous Descent:** Your Selfless upgrade. It is quite party dependent if this will be necessary, but between rooms it's a great use of a top action. The bottom is your biggest move in ranged mode, and the biggest until level 8 in either. + +### Level 5 + +<img src="fh-formless-grace.png" width=250> +<img src="fh-chitinous-horde.png" width=250> + +**Comparison:** Persistent losses with important utility in creating (not just converting) elements. + +**Formless Grace:** With your mid-size health pool, this will generally be the more reliable element generator at this level. This obsoletes Changelings' loss. The bottom is your biggest non-loss melee move so far. + +**Chitinous Horde:** diff --git a/themes/compose b/themes/compose -Subproject 66c6a4fede9158419277b86634a8ecf00d6bbb3 +Subproject c30136892257f605c171d40b5321e0cc223a203 |
