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@@ -164,4 +164,26 @@ In this subsection we look at an extremely important set of cards: the level 1 r
**Formless Grace:** With your mid-size health pool, this will generally be the more reliable element generator at this level. This obsoletes Changelings' loss. The bottom is your biggest non-loss melee move so far.
-**Chitinous Horde:**
+**Chitinous Horde:** The fastest ranged initiative available to you. This card, both top and bottom, are very party dependent. If you are a support Geminate in a large party, then this could be viable.
+
+### Level 6
+
+<img src="fh-corrosive-acids.png" width=250>
+<img src="fh-hirudotherapy.png" width=250>
+
+**Comparison:** Your other set of double non-loss formshifts.
+
+**Corrosive Acids:** This steers you strongly in the nuker direction. The brittle + poison on top synergize extremely well. Meanwhile, the self-inflicted impair anti-synergizes with the self-inflicted brittle by impairing your ability to use an item to clear it. Unfortunately, brittle is applied after shields, putting a damper on this effect for high-shield enemies. But wait, there's a bottom to this card too! Whether your enemies have shields or not, this card burns through their HP effectively.
+
+**Hirudotherapy:** Besides the delightful name, this card complements an off-tank nicely by giving you a sustain that's more worthwhile than Harvest, and a bottom attack made better than Mind Spike by the inclusion of movement and crowd control. If it falls to you to keep damage off of your squishy allies, then this gives you a very meaningful play while in range mode.
+
+### Level 7
+
+<img src="fh-two-pronged-entrapment.png" width=250>
+<img src="fh-alluring-pheromones.png" width=250>
+
+**Comparison:** Non-loss element shuffling on top, with somewhat underwhelming bottom losses.
+
+**Two-Pronged Entrapment:** The top shield is amazing for the off-tank, plus this gives you your heaviest non-loss attack to-date, all at a very serviceable initiative. The bottom, though, is a bit of a contradiction. Push and immobilize is certainly strong together, but the brittle must be there for your teammates. Or you're saving it for next round? But in that case presumably you just whacked the monsters with your top action, which certainly would have wanted that brittle, no? If you need to brittle monsters you're better off going back to Corrosive at level 6.
+
+**Alluring Pheromones:** The top gives you something like Into, but in triplicate! Except that the range is one more without increasing the pull,