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#pragma once
#include <memory>
#include <ncurses.h>
#include "ui_terminal.h"
#include "vm.h"
namespace ui {
struct uiImpl;
class UI {
public:
UI();
~UI();
void registerCallbacks(vm::VM& vm);
private:
std::shared_ptr<uiImpl> data;
std::map<commands, std::function<void(std::vector<int>)>> getCommandCallbacks(WINDOW *window);
};
}
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