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author | Your Name <you@example.com> | 2023-05-30 18:33:10 -0400 |
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committer | Your Name <you@example.com> | 2023-05-30 18:33:10 -0400 |
commit | e1ef3e987a1ef87fad2e44d2023e4aa50fb28c35 (patch) | |
tree | b48a6087720d6bf69a80f0c284320320043fcdee /parsed/creatures/gladiator.json | |
parent | d428ae1c5b3b0ec88c1b55c56317c3750502d5f4 (diff) | |
download | dmtool-e1ef3e987a1ef87fad2e44d2023e4aa50fb28c35.tar.gz dmtool-e1ef3e987a1ef87fad2e44d2023e4aa50fb28c35.tar.bz2 dmtool-e1ef3e987a1ef87fad2e44d2023e4aa50fb28c35.zip |
Changed makefiles, added parsed files
Diffstat (limited to 'parsed/creatures/gladiator.json')
-rw-r--r-- | parsed/creatures/gladiator.json | 150 |
1 files changed, 150 insertions, 0 deletions
diff --git a/parsed/creatures/gladiator.json b/parsed/creatures/gladiator.json new file mode 100644 index 0000000..b14f8f4 --- /dev/null +++ b/parsed/creatures/gladiator.json @@ -0,0 +1,150 @@ +{ + "entry": "creatures", + "speed": "30 ft.", + "saves": [ + "str", + "dex", + "con" + ], + "d_resistances": [], + "d_vulnerabilities": [], + "d_immunities": [], + "c_immunities": [], + "senses": [], + "langs": "any one language (usually Common)", + "skills": { + "Athletics": 2, + "Intimidation": 1 + }, + "hit_die_count": 15, + "hit_die_sides": 8, + "name": "Gladiator", + "type": "humanoid (any race)", + "cr": 5.0, + "size": "Medium", + "alignment": "any alignment", + "stats": { + "str": 18, + "dex": 15, + "con": 16, + "int": 10, + "wis": 12, + "cha": 15 + }, + "inventory": [ + { + "entry": "item", + "name": "studded leather", + "type": "armor", + "text": "studded leather armor" + }, + { + "entry": "item", + "name": "shield", + "type": "armor", + "text": "shield armor" + } + ], + "observant": false, + "givenName": "NAME", + "hpMax": -1, + "hp": -1, + "natural_armor": { + "name": "", + "bonus": 0 + }, + "text": "Gladiators battle for the entertainment of raucous crowds. Some gladiators are brutal pit fighters who treat each match as a life-or-death struggle, while others are professional duelists who command huge fees but rarely fight to the death.", + "features": [ + { + "entry": "feature", + "name": "brave", + "text": "The gladiator has advantage on saving throws against being frightened.", + "type": "feature" + }, + { + "entry": "feature", + "name": "brute", + "text": "A melee weapon deals one extra die of its damage when the gladiator hits with it (included in the attack).", + "type": "feature" + }, + { + "entry": "feature", + "name": "multiattack", + "text": "The gladiator makes three melee attacks or two ranged attacks.", + "type": "action" + }, + { + "entry": "feature", + "name": "spear", + "text": "_Melee or _Ranged Weapon Attack:__ +7 to hit, reach 5 ft. and range 20/60 ft., one target. _Hit:_ 11 (2d6 + 4) piercing damage, or 13 (2d8 + 4) piercing damage if used with two hands to make a melee attack.", + "type": "attack", + "attack": { + "entry": "item", + "type": "weapons", + "name": "spear", + "cost": 100, + "damage": [ + { + "dmg_die_count": 2, + "dmg_die_sides": 6, + "dmg_type": "piercing", + "is_or": false + } + ], + "weight": 3.0, + "range": [ + 20, + 60 + ], + "reach": 5, + "properties": [ + "versatile" + ], + "weapon_type": "unknown", + "text": "if used with two hands to make a melee attack.", + "toHitOverride": null, + "dmgBonusOverride": null, + "abilityOverride": null + } + }, + { + "entry": "feature", + "name": "shield bash", + "text": "_Melee Weapon Attack:_ +7 to hit, reach 5 ft., one creature. _Hit:_ 9 (2d4 + 4) bludgeoning damage. If the target is a Medium or smaller creature, it must succeed on a DC 15 Strength saving throw or be knocked prone.", + "type": "attack", + "attack": { + "entry": "item", + "type": "weapons", + "name": "shield bash", + "cost": -1, + "damage": [ + { + "dmg_die_count": 2, + "dmg_die_sides": 4, + "dmg_type": "bludgeoning", + "is_or": false + } + ], + "weight": -1.0, + "range": [ + 0, + 0 + ], + "reach": 5, + "properties": [], + "weapon_type": "unknown", + "text": ". If the target is a Medium or smaller creature, it must succeed on a DC 15 Strength saving throw or be knocked prone.", + "toHitOverride": null, + "dmgBonusOverride": null, + "abilityOverride": null + } + }, + { + "entry": "feature", + "name": "parry", + "text": "The gladiator adds 3 to its AC against one melee attack that would hit it. To do so, the gladiator must see the attacker and be wielding a melee weapon.", + "type": "reaction" + } + ], + "prof": 3 +}
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