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{
"entry": "creatures",
"speed": "30 ft.",
"saves": [
"str",
"dex",
"con"
],
"d_resistances": [],
"d_vulnerabilities": [],
"d_immunities": [],
"c_immunities": [],
"senses": [],
"langs": "any one language (usually Common)",
"skills": {
"Athletics": 2,
"Intimidation": 1
},
"hit_die_count": 15,
"hit_die_sides": 8,
"name": "Gladiator",
"type": "humanoid (any race)",
"cr": 5.0,
"size": "Medium",
"alignment": "any alignment",
"stats": {
"str": 18,
"dex": 15,
"con": 16,
"int": 10,
"wis": 12,
"cha": 15
},
"inventory": [
{
"entry": "item",
"name": "studded leather",
"type": "armor",
"text": "studded leather armor"
},
{
"entry": "item",
"name": "shield",
"type": "armor",
"text": "shield armor"
}
],
"observant": false,
"givenName": "NAME",
"hpMax": -1,
"hp": -1,
"natural_armor": {
"name": "",
"bonus": 0
},
"text": "Gladiators battle for the entertainment of raucous crowds. Some gladiators are brutal pit fighters who treat each match as a life-or-death struggle, while others are professional duelists who command huge fees but rarely fight to the death.",
"features": [
{
"entry": "feature",
"name": "brave",
"text": "The gladiator has advantage on saving throws against being frightened.",
"type": "feature"
},
{
"entry": "feature",
"name": "brute",
"text": "A melee weapon deals one extra die of its damage when the gladiator hits with it (included in the attack).",
"type": "feature"
},
{
"entry": "feature",
"name": "multiattack",
"text": "The gladiator makes three melee attacks or two ranged attacks.",
"type": "action"
},
{
"entry": "feature",
"name": "spear",
"text": "_Melee or _Ranged Weapon Attack:__ +7 to hit, reach 5 ft. and range 20/60 ft., one target. _Hit:_ 11 (2d6 + 4) piercing damage, or 13 (2d8 + 4) piercing damage if used with two hands to make a melee attack.",
"type": "attack",
"attack": {
"entry": "item",
"type": "weapons",
"name": "spear",
"cost": 100,
"damage": [
{
"dmg_die_count": 2,
"dmg_die_sides": 6,
"dmg_type": "piercing",
"is_or": false
}
],
"weight": 3.0,
"range": [
20,
60
],
"reach": 5,
"properties": [
"versatile"
],
"weapon_type": "unknown",
"text": "if used with two hands to make a melee attack.",
"toHitOverride": null,
"dmgBonusOverride": null,
"abilityOverride": null
}
},
{
"entry": "feature",
"name": "shield bash",
"text": "_Melee Weapon Attack:_ +7 to hit, reach 5 ft., one creature. _Hit:_ 9 (2d4 + 4) bludgeoning damage. If the target is a Medium or smaller creature, it must succeed on a DC 15 Strength saving throw or be knocked prone.",
"type": "attack",
"attack": {
"entry": "item",
"type": "weapons",
"name": "shield bash",
"cost": -1,
"damage": [
{
"dmg_die_count": 2,
"dmg_die_sides": 4,
"dmg_type": "bludgeoning",
"is_or": false
}
],
"weight": -1.0,
"range": [
0,
0
],
"reach": 5,
"properties": [],
"weapon_type": "unknown",
"text": ". If the target is a Medium or smaller creature, it must succeed on a DC 15 Strength saving throw or be knocked prone.",
"toHitOverride": null,
"dmgBonusOverride": null,
"abilityOverride": null
}
},
{
"entry": "feature",
"name": "parry",
"text": "The gladiator adds 3 to its AC against one melee attack that would hit it. To do so, the gladiator must see the attacker and be wielding a melee weapon.",
"type": "reaction"
}
],
"prof": 3
}
|