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author | Your Name <you@example.com> | 2023-05-30 18:33:10 -0400 |
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committer | Your Name <you@example.com> | 2023-05-30 18:33:10 -0400 |
commit | e1ef3e987a1ef87fad2e44d2023e4aa50fb28c35 (patch) | |
tree | b48a6087720d6bf69a80f0c284320320043fcdee /parsed/creatures/stirge.json | |
parent | d428ae1c5b3b0ec88c1b55c56317c3750502d5f4 (diff) | |
download | dmtool-e1ef3e987a1ef87fad2e44d2023e4aa50fb28c35.tar.gz dmtool-e1ef3e987a1ef87fad2e44d2023e4aa50fb28c35.tar.bz2 dmtool-e1ef3e987a1ef87fad2e44d2023e4aa50fb28c35.zip |
Changed makefiles, added parsed files
Diffstat (limited to 'parsed/creatures/stirge.json')
-rw-r--r-- | parsed/creatures/stirge.json | 76 |
1 files changed, 76 insertions, 0 deletions
diff --git a/parsed/creatures/stirge.json b/parsed/creatures/stirge.json new file mode 100644 index 0000000..eb37e1a --- /dev/null +++ b/parsed/creatures/stirge.json @@ -0,0 +1,76 @@ +{ + "entry": "creatures", + "speed": "10 ft., fly 40 ft.", + "saves": [], + "d_resistances": [], + "d_vulnerabilities": [], + "d_immunities": [], + "c_immunities": [], + "senses": [ + "darkvision 60 ft." + ], + "langs": "--", + "skills": {}, + "hit_die_count": 1, + "hit_die_sides": 4, + "name": "Stirge", + "type": "beast", + "cr": 0.125, + "size": "Tiny", + "alignment": "unaligned", + "stats": { + "str": 4, + "dex": 16, + "con": 11, + "int": 2, + "wis": 8, + "cha": 6 + }, + "inventory": [], + "observant": false, + "givenName": "NAME", + "hpMax": -1, + "hp": -1, + "natural_armor": { + "name": "natural", + "bonus": 14 + }, + "text": "", + "features": [ + { + "entry": "feature", + "name": "blood drain", + "text": "", + "type": "attack", + "attack": { + "entry": "item", + "type": "weapons", + "name": "blood drain", + "cost": -1, + "damage": [ + { + "dmg_die_count": 1, + "dmg_die_sides": 4, + "dmg_type": "piercing", + "is_or": false + } + ], + "weight": -1.0, + "range": [ + 0, + 0 + ], + "reach": 5, + "properties": [ + "finesse" + ], + "weapon_type": "unknown", + "text": ", and the stirge attaches to the target. While attached, the stirge doesn't attack. Instead, at the start of each of the stirge's turns, the target loses 5 (1d4 + 3) hit points due to blood loss. \nThe stirge can detach itself by spending 5 feet of its movement. It does so after it drains 10 hit points of blood from the target or the target dies. A creature, including the target, can use its action to detach the stirge.", + "toHitOverride": null, + "dmgBonusOverride": null, + "abilityOverride": null + } + } + ], + "prof": 2 +}
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