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{
"entry": "creatures",
"speed": "10 ft., fly 40 ft.",
"saves": [],
"d_resistances": [],
"d_vulnerabilities": [],
"d_immunities": [],
"c_immunities": [],
"senses": [
"darkvision 60 ft."
],
"langs": "--",
"skills": {},
"hit_die_count": 1,
"hit_die_sides": 4,
"name": "Stirge",
"type": "beast",
"cr": 0.125,
"size": "Tiny",
"alignment": "unaligned",
"stats": {
"str": 4,
"dex": 16,
"con": 11,
"int": 2,
"wis": 8,
"cha": 6
},
"inventory": [],
"observant": false,
"givenName": "NAME",
"hpMax": -1,
"hp": -1,
"natural_armor": {
"name": "natural",
"bonus": 14
},
"text": "",
"features": [
{
"entry": "feature",
"name": "blood drain",
"text": "",
"type": "attack",
"attack": {
"entry": "item",
"type": "weapons",
"name": "blood drain",
"cost": -1,
"damage": [
{
"dmg_die_count": 1,
"dmg_die_sides": 4,
"dmg_type": "piercing",
"is_or": false
}
],
"weight": -1.0,
"range": [
0,
0
],
"reach": 5,
"properties": [
"finesse"
],
"weapon_type": "unknown",
"text": ", and the stirge attaches to the target. While attached, the stirge doesn't attack. Instead, at the start of each of the stirge's turns, the target loses 5 (1d4 + 3) hit points due to blood loss. \nThe stirge can detach itself by spending 5 feet of its movement. It does so after it drains 10 hit points of blood from the target or the target dies. A creature, including the target, can use its action to detach the stirge.",
"toHitOverride": null,
"dmgBonusOverride": null,
"abilityOverride": null
}
}
],
"prof": 2
}
|