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path: root/parsed/creatures/stirge.json
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{
  "entry": "creatures",
  "speed": "10 ft., fly 40 ft.",
  "saves": [],
  "d_resistances": [],
  "d_vulnerabilities": [],
  "d_immunities": [],
  "c_immunities": [],
  "senses": [
    "darkvision 60 ft."
  ],
  "langs": "--",
  "skills": {},
  "hit_die_count": 1,
  "hit_die_sides": 4,
  "name": "Stirge",
  "type": "beast",
  "cr": 0.125,
  "size": "Tiny",
  "alignment": "unaligned",
  "stats": {
    "str": 4,
    "dex": 16,
    "con": 11,
    "int": 2,
    "wis": 8,
    "cha": 6
  },
  "inventory": [],
  "observant": false,
  "givenName": "NAME",
  "hpMax": -1,
  "hp": -1,
  "natural_armor": {
    "name": "natural",
    "bonus": 14
  },
  "text": "",
  "features": [
    {
      "entry": "feature",
      "name": "blood drain",
      "text": "",
      "type": "attack",
      "attack": {
        "entry": "item",
        "type": "weapons",
        "name": "blood drain",
        "cost": -1,
        "damage": [
          {
            "dmg_die_count": 1,
            "dmg_die_sides": 4,
            "dmg_type": "piercing",
            "is_or": false
          }
        ],
        "weight": -1.0,
        "range": [
          0,
          0
        ],
        "reach": 5,
        "properties": [
          "finesse"
        ],
        "weapon_type": "unknown",
        "text": ", and the stirge attaches to the target. While attached, the stirge doesn't attack. Instead, at the start of each of the stirge's turns, the target loses 5 (1d4 + 3) hit points due to blood loss.    \nThe stirge can detach itself by spending 5 feet of its movement. It does so after it drains 10 hit points of blood from the target or the target dies. A creature, including the target, can use its action to detach the stirge.",
        "toHitOverride": null,
        "dmgBonusOverride": null,
        "abilityOverride": null
      }
    }
  ],
  "prof": 2
}