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author | Your Name <you@example.com> | 2021-04-13 15:14:34 -0400 |
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committer | Your Name <you@example.com> | 2021-04-13 15:14:34 -0400 |
commit | 2ab51e507d620c4479e07ca0ec47d22c8c66bc90 (patch) | |
tree | 90906ecb043c01034280c767b83a88eb6df6956f /parser/monsters/guard.json | |
download | dmtool-2ab51e507d620c4479e07ca0ec47d22c8c66bc90.tar.gz dmtool-2ab51e507d620c4479e07ca0ec47d22c8c66bc90.tar.bz2 dmtool-2ab51e507d620c4479e07ca0ec47d22c8c66bc90.zip |
Initial commit
Diffstat (limited to 'parser/monsters/guard.json')
-rw-r--r-- | parser/monsters/guard.json | 73 |
1 files changed, 73 insertions, 0 deletions
diff --git a/parser/monsters/guard.json b/parser/monsters/guard.json new file mode 100644 index 0000000..08109ed --- /dev/null +++ b/parser/monsters/guard.json @@ -0,0 +1,73 @@ +{ + "speed": "30 ft.", + "saves": [], + "d_resistances": [], + "d_vulnerabilities": [], + "d_immunities": [], + "c_immunities": [], + "senses": [], + "langs": "any one language (usually Common)", + "skills": { + "Perception": 1 + }, + "hit_die_count": 2, + "hit_die_sides": 8, + "name": "Guard", + "type": "humanoid (any race)", + "cr": 0.125, + "size": "Medium", + "alignment": "any alignment", + "stats": { + "str": 13, + "dex": 12, + "con": 12, + "int": 10, + "wis": 11, + "cha": 10 + }, + "inventory": [ + { + "name": "chain shirt", + "cost": 5000, + "ac": 13, + "strength": 0, + "disadvantage": false, + "weight": 20.0, + "type": "medium" + }, + { + "name": "shield", + "cost": 1000, + "ac": 2, + "strength": 0, + "disadvantage": false, + "weight": 6.0, + "type": "shield" + }, + { + "name": "spear", + "cost": 100, + "damage": { + "dmg_type": "piercing", + "dmg_die_count": 1, + "dmg_die_sides": 6 + }, + "weight": 3.0, + "range": [ + 20, + 60 + ], + "reach": 5, + "properties": [ + "thrown", + "versatile" + ], + "type": "simple melee weapons", + "text": "_Melee_ or _Ranged Weapon Attack:_ +3 to hit, reach 5 ft. or range 20/60 ft., one target. _Hit:_ 4 (1d6 + 1) piercing damage, or 5 (1d8 + 1) piercing damage if used with two hands to make a melee attack." + } + ], + "natural_armor": [], + "description": "Guards include members of a city watch, sentries in a citadel or fortified town, and the bodyguards of merchants and nobles.", + "features": [], + "prof": 2 +}
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