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{
"speed": "30 ft.",
"saves": [],
"d_resistances": [],
"d_vulnerabilities": [],
"d_immunities": [],
"c_immunities": [],
"senses": [],
"langs": "any one language (usually Common)",
"skills": {
"Perception": 1
},
"hit_die_count": 2,
"hit_die_sides": 8,
"name": "Guard",
"type": "humanoid (any race)",
"cr": 0.125,
"size": "Medium",
"alignment": "any alignment",
"stats": {
"str": 13,
"dex": 12,
"con": 12,
"int": 10,
"wis": 11,
"cha": 10
},
"inventory": [
{
"name": "chain shirt",
"cost": 5000,
"ac": 13,
"strength": 0,
"disadvantage": false,
"weight": 20.0,
"type": "medium"
},
{
"name": "shield",
"cost": 1000,
"ac": 2,
"strength": 0,
"disadvantage": false,
"weight": 6.0,
"type": "shield"
},
{
"name": "spear",
"cost": 100,
"damage": {
"dmg_type": "piercing",
"dmg_die_count": 1,
"dmg_die_sides": 6
},
"weight": 3.0,
"range": [
20,
60
],
"reach": 5,
"properties": [
"thrown",
"versatile"
],
"type": "simple melee weapons",
"text": "_Melee_ or _Ranged Weapon Attack:_ +3 to hit, reach 5 ft. or range 20/60 ft., one target. _Hit:_ 4 (1d6 + 1) piercing damage, or 5 (1d8 + 1) piercing damage if used with two hands to make a melee attack."
}
],
"natural_armor": [],
"description": "Guards include members of a city watch, sentries in a citadel or fortified town, and the bodyguards of merchants and nobles.",
"features": [],
"prof": 2
}
|