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authorYour Name <you@example.com>2021-04-13 15:14:34 -0400
committerYour Name <you@example.com>2021-04-13 15:14:34 -0400
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+{
+ "speed": "10 ft., fly 40 ft.",
+ "saves": [],
+ "d_resistances": [],
+ "d_vulnerabilities": [],
+ "d_immunities": [],
+ "c_immunities": [],
+ "senses": [],
+ "langs": "Common, Elvish, Sylvan",
+ "skills": {
+ "Perception": 1,
+ "Stealth": 2
+ },
+ "hit_die_count": 1,
+ "hit_die_sides": 4,
+ "name": "Sprite",
+ "type": "fey",
+ "cr": 0.25,
+ "size": "Tiny",
+ "alignment": "neutral good",
+ "stats": {
+ "str": 3,
+ "dex": 18,
+ "con": 10,
+ "int": 14,
+ "wis": 13,
+ "cha": 11
+ },
+ "inventory": [
+ {
+ "name": "leather",
+ "cost": 1000,
+ "ac": 11,
+ "strength": 0,
+ "disadvantage": false,
+ "weight": 10.0,
+ "type": "light"
+ },
+ {
+ "name": "longsword",
+ "cost": 1500,
+ "damage": {
+ "dmg_type": "slashing",
+ "dmg_die_count": 1,
+ "dmg_die_sides": 1
+ },
+ "weight": 3.0,
+ "range": [
+ 0,
+ 0
+ ],
+ "reach": 5,
+ "properties": [
+ "versatile"
+ ],
+ "type": "martial melee weapons",
+ "text": "_Melee Weapon Attack:_ +2 to hit, reach 5 ft., one target. _Hit:_ 1 slashing damage."
+ },
+ {
+ "name": "shortbow",
+ "cost": 2500,
+ "damage": {
+ "dmg_type": "piercing",
+ "dmg_die_count": 1,
+ "dmg_die_sides": 1
+ },
+ "weight": 2.0,
+ "range": [
+ 40,
+ 160
+ ],
+ "reach": 0,
+ "properties": [
+ "ammunition",
+ "two-handed"
+ ],
+ "type": "simple ranged weapons",
+ "text": "_Ranged Weapon Attack:_ +6 to hit, range 40/160 ft., one target. _Hit:_ 1 piercing damage, and the target must succeed on a DC 10 Constitution saving throw or become poisoned for 1 minute. If its saving throw result is 5 or lower, the poisoned target falls unconscious for the same duration, or until it takes damage or another creature takes an action to shake it awake."
+ }
+ ],
+ "natural_armor": [],
+ "description": "",
+ "features": [
+ {
+ "name": "heart sight",
+ "text": "The sprite touches a creature and magically knows the creature's current emotional state. If the target fails a DC 10 Charisma saving throw, the sprite also knows the creature's alignment. Celestials, fiends, and undead automatically fail the saving throw.",
+ "type": "action"
+ },
+ {
+ "name": "invisibility",
+ "text": "The sprite magically turns invisible until it attacks or casts a spell, or until its concentration ends (as if concentrating on a spell). Any equipment the sprite wears or carries is invisible with it.",
+ "type": "action"
+ }
+ ],
+ "prof": 2
+} \ No newline at end of file