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Diffstat (limited to 'parser/monsters/sprite.json')
-rw-r--r-- | parser/monsters/sprite.json | 96 |
1 files changed, 96 insertions, 0 deletions
diff --git a/parser/monsters/sprite.json b/parser/monsters/sprite.json new file mode 100644 index 0000000..484c00e --- /dev/null +++ b/parser/monsters/sprite.json @@ -0,0 +1,96 @@ +{ + "speed": "10 ft., fly 40 ft.", + "saves": [], + "d_resistances": [], + "d_vulnerabilities": [], + "d_immunities": [], + "c_immunities": [], + "senses": [], + "langs": "Common, Elvish, Sylvan", + "skills": { + "Perception": 1, + "Stealth": 2 + }, + "hit_die_count": 1, + "hit_die_sides": 4, + "name": "Sprite", + "type": "fey", + "cr": 0.25, + "size": "Tiny", + "alignment": "neutral good", + "stats": { + "str": 3, + "dex": 18, + "con": 10, + "int": 14, + "wis": 13, + "cha": 11 + }, + "inventory": [ + { + "name": "leather", + "cost": 1000, + "ac": 11, + "strength": 0, + "disadvantage": false, + "weight": 10.0, + "type": "light" + }, + { + "name": "longsword", + "cost": 1500, + "damage": { + "dmg_type": "slashing", + "dmg_die_count": 1, + "dmg_die_sides": 1 + }, + "weight": 3.0, + "range": [ + 0, + 0 + ], + "reach": 5, + "properties": [ + "versatile" + ], + "type": "martial melee weapons", + "text": "_Melee Weapon Attack:_ +2 to hit, reach 5 ft., one target. _Hit:_ 1 slashing damage." + }, + { + "name": "shortbow", + "cost": 2500, + "damage": { + "dmg_type": "piercing", + "dmg_die_count": 1, + "dmg_die_sides": 1 + }, + "weight": 2.0, + "range": [ + 40, + 160 + ], + "reach": 0, + "properties": [ + "ammunition", + "two-handed" + ], + "type": "simple ranged weapons", + "text": "_Ranged Weapon Attack:_ +6 to hit, range 40/160 ft., one target. _Hit:_ 1 piercing damage, and the target must succeed on a DC 10 Constitution saving throw or become poisoned for 1 minute. If its saving throw result is 5 or lower, the poisoned target falls unconscious for the same duration, or until it takes damage or another creature takes an action to shake it awake." + } + ], + "natural_armor": [], + "description": "", + "features": [ + { + "name": "heart sight", + "text": "The sprite touches a creature and magically knows the creature's current emotional state. If the target fails a DC 10 Charisma saving throw, the sprite also knows the creature's alignment. Celestials, fiends, and undead automatically fail the saving throw.", + "type": "action" + }, + { + "name": "invisibility", + "text": "The sprite magically turns invisible until it attacks or casts a spell, or until its concentration ends (as if concentrating on a spell). Any equipment the sprite wears or carries is invisible with it.", + "type": "action" + } + ], + "prof": 2 +}
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