diff options
author | Your Name <you@example.com> | 2021-04-15 15:23:23 -0400 |
---|---|---|
committer | Your Name <you@example.com> | 2021-04-15 15:23:23 -0400 |
commit | dfce4d0398a8bafbb7ad7a31345af181c0269c09 (patch) | |
tree | 695162ff8cc25e146f52d9e26fe19ffa9934b3d6 /parser/monsters/sprite.json | |
parent | 9034c3d2533177f7cb7a7ce939ec53f7fa63f60e (diff) | |
download | dmtool-dfce4d0398a8bafbb7ad7a31345af181c0269c09.tar.gz dmtool-dfce4d0398a8bafbb7ad7a31345af181c0269c09.tar.bz2 dmtool-dfce4d0398a8bafbb7ad7a31345af181c0269c09.zip |
Added spells
Diffstat (limited to 'parser/monsters/sprite.json')
-rw-r--r-- | parser/monsters/sprite.json | 43 |
1 files changed, 4 insertions, 39 deletions
diff --git a/parser/monsters/sprite.json b/parser/monsters/sprite.json index 484c00e..42c85ff 100644 --- a/parser/monsters/sprite.json +++ b/parser/monsters/sprite.json @@ -29,52 +29,17 @@ "inventory": [ { "name": "leather", - "cost": 1000, - "ac": 11, - "strength": 0, - "disadvantage": false, - "weight": 10.0, - "type": "light" + "type": "armor", + "text": "leather armor" }, { "name": "longsword", - "cost": 1500, - "damage": { - "dmg_type": "slashing", - "dmg_die_count": 1, - "dmg_die_sides": 1 - }, - "weight": 3.0, - "range": [ - 0, - 0 - ], - "reach": 5, - "properties": [ - "versatile" - ], - "type": "martial melee weapons", + "type": "weapon", "text": "_Melee Weapon Attack:_ +2 to hit, reach 5 ft., one target. _Hit:_ 1 slashing damage." }, { "name": "shortbow", - "cost": 2500, - "damage": { - "dmg_type": "piercing", - "dmg_die_count": 1, - "dmg_die_sides": 1 - }, - "weight": 2.0, - "range": [ - 40, - 160 - ], - "reach": 0, - "properties": [ - "ammunition", - "two-handed" - ], - "type": "simple ranged weapons", + "type": "weapon", "text": "_Ranged Weapon Attack:_ +6 to hit, range 40/160 ft., one target. _Hit:_ 1 piercing damage, and the target must succeed on a DC 10 Constitution saving throw or become poisoned for 1 minute. If its saving throw result is 5 or lower, the poisoned target falls unconscious for the same duration, or until it takes damage or another creature takes an action to shake it awake." } ], |