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Diffstat (limited to 'parser/monsters/spy.json')
-rw-r--r-- | parser/monsters/spy.json | 99 |
1 files changed, 99 insertions, 0 deletions
diff --git a/parser/monsters/spy.json b/parser/monsters/spy.json new file mode 100644 index 0000000..56f6fb6 --- /dev/null +++ b/parser/monsters/spy.json @@ -0,0 +1,99 @@ +{ + "speed": "30 ft.", + "saves": [], + "d_resistances": [], + "d_vulnerabilities": [], + "d_immunities": [], + "c_immunities": [], + "senses": [], + "langs": "any two languages", + "skills": { + "Deception": 1, + "Insight": 1, + "Investigation": 2, + "Perception": 2, + "Persuasion": 1, + "Sleight of Hand": 1, + "Stealth": 1 + }, + "hit_die_count": 6, + "hit_die_sides": 8, + "name": "Spy", + "type": "humanoid (any race)", + "cr": 1.0, + "size": "Medium", + "alignment": "any alignment", + "stats": { + "str": 10, + "dex": 15, + "con": 10, + "int": 12, + "wis": 14, + "cha": 16 + }, + "inventory": [ + { + "name": "shortsword", + "cost": 1000, + "damage": { + "dmg_type": "piercing", + "dmg_die_count": 1, + "dmg_die_sides": 6 + }, + "weight": 2.0, + "range": [ + 0, + 0 + ], + "reach": 5, + "properties": [ + "finesse", + "light" + ], + "type": "martial melee weapons", + "text": "_Melee Weapon Attack:_ +4 to hit, reach 5 ft., one target. _Hit:_ 5 (1d6 + 2) piercing damage." + }, + { + "name": "hand crossbow", + "cost": 7500, + "damage": { + "dmg_type": "piercing", + "dmg_die_count": 1, + "dmg_die_sides": 6 + }, + "weight": 3.0, + "range": [ + 30, + 120 + ], + "reach": 0, + "properties": [ + "ammunition", + "light", + "loading" + ], + "type": "martial ranged weapons", + "text": "_Ranged Weapon Attack:_ +4 to hit, range 30/120 ft., one target. _Hit:_ 5 (1d6 + 2) piercing damage." + } + ], + "natural_armor": [], + "description": "Rulers, nobles, merchants, guildmasters, and other wealthy individuals use spies to gain the upper hand in a world of cutthroat politics. A spy is trained to secretly gather information. Loyal spies would rather die than divulge information that could compromise them or their employers.", + "features": [ + { + "name": "cunning action", + "text": "On each of its turns, the spy can use a bonus action to take the Dash, Disengage, or Hide action.", + "type": "feature" + }, + { + "name": "sneak attack (1/turn)", + "text": "The spy deals an extra 7 (2d6) damage when it hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of the spy that isn't incapacitated and the spy doesn't have disadvantage on the attack roll.", + "type": "feature" + }, + { + "name": "multiattack", + "text": "The spy makes two melee attacks.", + "type": "action" + } + ], + "prof": 2 +}
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