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+There are some "features" that we reorganize into "properties".
+
+Properties inherited from other rules:
+ * Damage immunities, resistances, vulnerabilities
+ * Condition immunities
+
+Other properties:
+ * Can regain HP (default=True)
+ * Can stop in hostile space (default=False)
+ * Minimum space to move without squeezing (default=calc based on size)
+ * Can breathe air (default=True)
+ * Can breathe water (default=False)
+ * Can hold breath for X time (default=calc based on constitution)
+ * Weapons are magical (default=False)
+ * Weapons deal +X damage (default=0)
+ * Weapons deal +XdY damage (default=0,0)
+ * Weapons deal +Xd{WEAPON_DIE_SIZE} damage (default=0)
+ * Carrying capacity is X (default=calc based on size)
+ * Berserk (default=False)
+ * Is telepathic (default=False)
+ * Is one-way telepathic (default=False)
+ * Dash action type (default=action)
+ * Disengage action type (default=action)
+ * Hide action type (default=action)
+ * Can see in magical darkness (default=False)
+ * Can see ethereal (default=False)
+ * Autodetects lies (default=False)
+ * Leaves a corpse (default=True)
+ * Can hold inventory (default=True)
+ * Appears as mundane object OBJECT when still (default=False)
+ * Immune to spell tag TAG
+ * Does not provoke opportunity attacks (default=False)
+ * Ignores difficult terrain (default=False)
+ * Ignores webs (default=False)
+ * Reactions/round (default=1)
+ * Sheds bright light radius X and dim light radius Y (default=0,0)
+ * Has perfect map recall (default=False)
+ * Mimic sounds/voices insight DC (default=Performance/Deception)
+ * Can speak with beasts (default=False)
+ * Can speak with plants (default=False)
+ * Can spider climb (default=False)
+ * Is hot (water boils/evaporates) (default=False)
+ * Form (default=True Form)
+ * Can smell (default=True)
+ * Alignment (default=NN)