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{
    "name": "acid absorption",
    "text": "Whenever the {NAME} is subjected to acid damage, it takes no damage and instead regains a number of hit points equal to the acid damage dealt.",
    "subfeatures": [
        {
            "trigger": [ "N takes damage", "self" ],
            "conditions": [[ "Damage received was type TYPE", "acid" ]],
            "effects": [{
                "target": "self",
                "effect": [ "Regain X hp", "V0" ]
            }]
        }
    ]
}