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{
"name": "acid absorption",
"text": "Whenever the {NAME} is subjected to acid damage, it takes no damage and instead regains a number of hit points equal to the acid damage dealt.",
"subfeatures": [
{
"trigger": [ "N takes damage", "self" ],
"conditions": [[ "Damage received was type TYPE", "acid" ]],
"effects": [{
"target": "self",
"effect": [ "Regain X hp", "V0" ]
}]
}
]
}
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