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{
"name": "agressive",
"text": "As a bonus action, the {NAME} can move up to its speed toward a hostile creature that it can see.",
"subfeatures": [
{
"trigger": [ "bonus action" ],
"conditions": [],
"effects": [{
"target": "self",
"effect": [ "Move up to X ft toward N", "MOVESPEED", "creature" ],
"effect conditions": [
[ "N is hostile to N", "creature", "self" ],
[ "N can see N", "self", "creature" ]
]
}]
}
]
}
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