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{
"name": "berserk",
"text": "Whenever the {NAME} starts its turn with {V0} hit points or fewer, roll a d6. On a 6, the {NAME} goes berserk. On each of its turns while berserk, the {NAME} attacks the nearest creature it can see. If no creature is near enough to move to and attack, the {NAME} attacks an object, with preference for an object smaller than itself. Once the {NAME} goes berserk, it continues to do so until it is destroyed or regains all its hit points.",
"subfeatures": [
{
"trigger": [ "N start of turn", "self" ],
"conditions": [ "N has COND X hp", "self", "<=", "V0" ],
"effects": [{
"target": "self",
"effect": [ "Set property PROPERTY to X", "Is berserk", "True" ]
}]
},
{
"trigger": [ "N start of turn", "self" ],
"conditions": [ "N has COND X hp", "self", "==", "MAXHP" ],
"effects": [{
"target": "self",
"effect": [ "Set property PROPERTY to X", "Is berserk", "False" ]
}]
}
]
}
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