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{
"name": "brute",
"text": "A melee weapon deals one extra die of its damage when the {NAME} hits with it.",
"subfeatures": [
{
"trigger": [ "N hits N", "self", "any" ],
"conditions": [ "N made melee attack", "self" ],
"effects": [{
"target": "any",
"effect": [ "Deal +X weapon die damage", 1 ]
}]
}
]
}
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