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{
    "name": "brute",
    "text": "A melee weapon deals one extra die of its damage when the {NAME} hits with it.",
    "subfeatures": [
        {
            "trigger": [ "N hits N", "self", "any" ],
            "conditions": [ "N made melee attack", "self" ],
            "effects": [{
                "target": "any",
                "effect": [ "Deal +X weapon die damage", 1 ]
            }]
        }
    ]
}