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{
"entry": "creatures",
"speed": "30 ft.",
"saves": [],
"d_resistances": [],
"d_vulnerabilities": [],
"d_immunities": [],
"c_immunities": [],
"senses": [
"darkvision 120 ft."
],
"langs": "Elvish, Undercommon",
"skills": {
"Perception": 1,
"Stealth": 1
},
"hit_die_count": 3,
"hit_die_sides": 8,
"name": "Elf, Drow",
"type": "humanoid (elf)",
"cr": 0.25,
"size": "Medium",
"alignment": "neutral evil",
"stats": {
"str": 10,
"dex": 14,
"con": 10,
"int": 11,
"wis": 11,
"cha": 12
},
"inventory": [
{
"entry": "item",
"name": "chain shirt",
"type": "armor",
"text": "chain shirt armor"
},
{
"entry": "item",
"name": "shortsword",
"type": "weapons",
"text": "."
},
{
"entry": "item",
"name": "hand crossbow",
"type": "weapons",
"text": ", and the target must succeed on a DC 13 Constitution saving throw or be poisoned for 1 hour. If the saving throw fails by 5 or more, the target is also unconscious while poisoned in this way. The target wakes up if it takes damage or if another creature takes an action to shake it awake."
}
],
"observant": false,
"givenName": "NAME",
"hpMax": -1,
"hp": -1,
"natural_armor": {
"name": "",
"bonus": 0
},
"text": "",
"features": [
{
"entry": "feature",
"name": "fey ancestry",
"text": "The drow has advantage on saving throws against being charmed, and magic can't put the drow to sleep.",
"type": "feature"
},
{
"entry": "feature",
"name": "spellcasting",
"text": "The drow's spellcasting ability is Charisma (spell save DC 11). It can innately cast the following spells, requiring no material components: \nAt will: **_dancing lights_** \n1/day each: **_darkness_**, **_faerie fire_**",
"type": "spells",
"spellcasting_ability": "cha",
"innate": true,
"levels": [
{
"slots": 0,
"spells": [
"dancing lights"
]
},
{
"slots": 1,
"spells": [
"darkness",
"faerie fire"
]
}
]
},
{
"entry": "feature",
"name": "sunlight sensitivity",
"text": "While in sunlight, the drow has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.",
"type": "feature"
}
],
"prof": 2
}
|