aboutsummaryrefslogtreecommitdiff
path: root/parsed/creatures/guard.json
blob: 2f9c8b8792bdf79f53b11afc89f84441b1ab3c80 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
{
  "entry": "creatures",
  "speed": "30 ft.",
  "saves": [],
  "d_resistances": [],
  "d_vulnerabilities": [],
  "d_immunities": [],
  "c_immunities": [],
  "senses": [],
  "langs": "any one language (usually Common)",
  "skills": {
    "Perception": 1
  },
  "hit_die_count": 2,
  "hit_die_sides": 8,
  "name": "Guard",
  "type": "humanoid (any race)",
  "cr": 0.125,
  "size": "Medium",
  "alignment": "any alignment",
  "stats": {
    "str": 13,
    "dex": 12,
    "con": 12,
    "int": 10,
    "wis": 11,
    "cha": 10
  },
  "inventory": [
    {
      "entry": "item",
      "name": "chain shirt",
      "type": "armor",
      "text": "chain shirt armor"
    },
    {
      "entry": "item",
      "name": "shield",
      "type": "armor",
      "text": "shield armor"
    },
    {
      "entry": "item",
      "name": "spear",
      "type": "weapons",
      "text": "if used with two hands to make a melee attack."
    }
  ],
  "observant": false,
  "givenName": "NAME",
  "hpMax": -1,
  "hp": -1,
  "natural_armor": {
    "name": "",
    "bonus": 0
  },
  "text": "Guards include members of a city watch, sentries in a citadel or fortified town, and the bodyguards of merchants and nobles.",
  "features": [],
  "prof": 2
}