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{
"entry": "creatures",
"speed": "30 ft.",
"saves": [
"con",
"wis"
],
"d_resistances": [],
"d_vulnerabilities": [],
"d_immunities": [],
"c_immunities": [],
"senses": [],
"langs": "any one language (usually Common)",
"skills": {},
"hit_die_count": 8,
"hit_die_sides": 8,
"name": "Knight",
"type": "humanoid (any race)",
"cr": 3.0,
"size": "Medium",
"alignment": "any alignment",
"stats": {
"str": 16,
"dex": 11,
"con": 14,
"int": 11,
"wis": 11,
"cha": 15
},
"inventory": [
{
"entry": "item",
"name": "plate",
"type": "armor",
"text": "plate armor"
},
{
"entry": "item",
"name": "greatsword",
"type": "weapons",
"text": "."
},
{
"entry": "item",
"name": "heavy crossbow",
"type": "weapons",
"text": "."
}
],
"observant": false,
"givenName": "NAME",
"hpMax": -1,
"hp": -1,
"natural_armor": {
"name": "",
"bonus": 0
},
"text": "Knights are warriors who pledge service to rulers, religious orders, and noble causes. A knight's alignment determines the extent to which a pledge is honored. Whether undertaking a quest or patrolling a realm, a knight often travels with an entourage that includes squires and hirelings who are commoners.",
"features": [
{
"entry": "feature",
"name": "brave",
"text": "The knight has advantage on saving throws against being frightened.",
"type": "feature"
},
{
"entry": "feature",
"name": "multiattack",
"text": "The knight makes two melee attacks.",
"type": "action"
},
{
"entry": "feature",
"name": "leadership (recharges after a short or long rest)",
"text": "For 1 minute, the knight can utter a special command or warning whenever a nonhostile creature that it can see within 30 feet of it makes an attack roll or a saving throw. The creature can add a d4 to its roll provided it can hear and understand the knight. A creature can benefit from only one Leadership die at a time. This effect ends if the knight is incapacitated.",
"type": "action"
},
{
"entry": "feature",
"name": "parry",
"text": "The knight adds 2 to its AC against one melee attack that would hit it. To do so, the knight must see the attacker and be wielding a melee weapon.",
"type": "reaction"
}
],
"prof": 2
}
|