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{
  "entry": "spells",
  "name": "disintegrate",
  "level": 6,
  "type": "transmutation",
  "classes": [
    "sorcerer",
    "wizard"
  ],
  "casting_time": "1 action",
  "range": "60 feet",
  "components": "V, S, M (a lodestone and a pinch of dust)",
  "duration": "Instantaneous",
  "text": "A thin green ray springs from your pointing finger to a target that you can see within range. The target can be a creature, an object, or a creation of magical force, such as the wall created by **_wall of force_**.    \nA creature targeted by this spell must make a Dexterity saving throw. On a failed save, the target takes 10d6 + 40 force damage. If this damage reduces the target to 0 hit points, it is disintegrated.    \nA disintegrated creature and everything it is wearing and carrying, except magic items, are reduced to a pile of fine gray dust. The creature can be restored to life only by means of a **_true resurrection_** or a **_wish_** spell.    \nThis spell automatically disintegrates a Large or smaller nonmagical object or a creation of magical force. If the target is a Huge or larger object or creation of force, this spell disintegrates a 10-foot- cube portion of it. A magic item is unaffected by this spell. \n\n**At Higher Levels.** When you cast this spell using a spell slot of 7th level or higher, the damage increases by 3d6 for each slot level above 6th."
}