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{
"entry": "spells",
"name": "ice storm",
"level": 4,
"type": "evocation",
"classes": [
"druid",
"sorcerer",
"wizard"
],
"casting_time": "1 action",
"range": "300 feet",
"components": "V, S, M (a pinch of dust and a few drops of water)",
"duration": "Instantaneous",
"text": "A hail of rock-hard ice pounds to the ground in a 20- foot-radius, 40-foot-high cylinder centered on a point within range. Each creature in the cylinder must make a Dexterity saving throw. A creature takes 2d8 bludgeoning damage and 4d6 cold damage on a failed save, or half as much damage on a successful one. \nHailstones turn the storm's area of effect into difficult terrain until the end of your next turn. \n\n**At Higher Levels.** When you cast this spell using a spell slot of 5th level or higher, the bludgeoning damage increases by 1d8 for each slot level above 4th."
}
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