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path: root/parser/monsters/acolyte.json
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{
  "speed": "30 ft.",
  "saves": [],
  "d_resistances": [],
  "d_vulnerabilities": [],
  "d_immunities": [],
  "c_immunities": [],
  "senses": [],
  "langs": "any one language (usually Common)",
  "skills": {
    "Medicine": 1,
    "Religion": 1
  },
  "hit_die_count": 2,
  "hit_die_sides": 8,
  "name": "Acolyte",
  "type": "humanoid (any race)",
  "cr": 0.25,
  "size": "Medium",
  "alignment": "any alignment",
  "stats": {
    "str": 10,
    "dex": 10,
    "con": 10,
    "int": 10,
    "wis": 14,
    "cha": 11
  },
  "inventory": [
    {
      "name": "club",
      "cost": 10,
      "damage": {
        "dmg_type": "bludgeoning",
        "dmg_die_count": 1,
        "dmg_die_sides": 4
      },
      "weight": 2.0,
      "range": [
        0,
        0
      ],
      "reach": 5,
      "properties": [
        "light"
      ],
      "type": "simple melee weapons",
      "text": "_Melee Weapon Attack:_ +2 to hit, reach 5 ft., one target. _Hit:_ 2 (1d4) bludgeoning damage."
    }
  ],
  "natural_armor": [],
  "description": "Acolytes are junior members of a clergy, usually answerable to a priest. They perform a variety of functions in a temple and are granted minor spellcasting power by their deities.",
  "features": [
    {
      "name": "spellcasting",
      "text": "The acolyte is a 1st-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 12, +4 to hit with spell attacks). The acolyte has following cleric spells prepared:    \nCantrips (at will): **_light, sacred flame, thaumaturgy_**    \n1st level (3 slots): **_bless, cure wounds, sanctuary_**",
      "type": "feature"
    }
  ],
  "prof": 2
}