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{
"speed": "40 ft.",
"saves": [],
"d_resistances": [],
"d_vulnerabilities": [],
"d_immunities": [],
"c_immunities": [],
"senses": [],
"langs": "--",
"skills": {},
"hit_die_count": 3,
"hit_die_sides": 10,
"name": "Giant Goat",
"type": "beast",
"cr": 0.5,
"size": "Large",
"alignment": "unaligned",
"stats": {
"str": 17,
"dex": 11,
"con": 12,
"int": 3,
"wis": 12,
"cha": 6
},
"inventory": [],
"natural_armor": [
{
"name": "natural",
"bonus": 11
}
],
"description": "",
"features": [
{
"name": "charge",
"text": "If the goat moves at least 20 feet straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 5 (2d4) bludgeoning damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.",
"type": "feature"
},
{
"name": "sure-footed",
"text": "The goat has advantage on Strength and Dexterity saving throws made against effects that would knock it prone.",
"type": "feature"
},
{
"name": "ram",
"text": "_Melee Weapon Attack:_ +5 to hit, reach 5 ft., one target. _Hit:_ 8 (2d4 + 3) bludgeoning damage.",
"type": "action",
"attack": {
"name": "ram",
"cost": 0,
"damage": {
"dmg_type": "bludgeoning",
"dmg_die_count": 2,
"dmg_die_sides": 4
},
"weight": 0.0,
"range": [
0,
0
],
"reach": 5,
"properties": [],
"type": "unknown",
"text": "_Melee Weapon Attack:_ +5 to hit, reach 5 ft., one target. _Hit:_ 8 (2d4 + 3) bludgeoning damage."
}
}
],
"prof": 2
}
|