aboutsummaryrefslogtreecommitdiff
path: root/parser/monsters/giant_sea_horse.json
blob: cc942aaf2eb9fd2471f30e59aa39bbaa23a07e73 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
{
  "speed": "0 ft., swim 40 ft.",
  "saves": [],
  "d_resistances": [],
  "d_vulnerabilities": [],
  "d_immunities": [],
  "c_immunities": [],
  "senses": [],
  "langs": "--",
  "skills": {},
  "hit_die_count": 3,
  "hit_die_sides": 10,
  "name": "Giant Sea Horse",
  "type": "beast",
  "cr": 0.5,
  "size": "Large",
  "alignment": "unaligned",
  "stats": {
    "str": 12,
    "dex": 15,
    "con": 11,
    "int": 2,
    "wis": 12,
    "cha": 5
  },
  "inventory": [],
  "natural_armor": [
    {
      "name": "natural",
      "bonus": 13
    }
  ],
  "description": "Like their smaller kin, giant sea horses are shy, colorful fish with elongated bodies and curled tails. Aquatic elves train them as mounts.",
  "features": [
    {
      "name": "charge",
      "text": "If the sea horse moves at least 20 feet straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 7 (2d6) bludgeoning damage. It the target is a creature, it must succeed on a DC 11 Strength saving throw or be knocked prone.",
      "type": "feature"
    },
    {
      "name": "water breathing",
      "text": "The sea horse can breathe only underwater.",
      "type": "feature"
    },
    {
      "name": "ram",
      "text": "_Melee Weapon Attack:_ +3 to hit, reach 5 ft., one target. _Hit:_ 4 (1d6 + 1) bludgeoning damage.",
      "type": "action",
      "attack": {
        "name": "ram",
        "cost": 0,
        "damage": {
          "dmg_type": "bludgeoning",
          "dmg_die_count": 1,
          "dmg_die_sides": 6
        },
        "weight": 0.0,
        "range": [
          0,
          0
        ],
        "reach": 5,
        "properties": [],
        "type": "unknown",
        "text": "_Melee Weapon Attack:_ +3 to hit, reach 5 ft., one target. _Hit:_ 4 (1d6 + 1) bludgeoning damage."
      }
    }
  ],
  "prof": 2
}