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path: root/parser/monsters/giant_spider.json
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{
  "speed": "30 ft., climb 30 ft.",
  "saves": [],
  "d_resistances": [],
  "d_vulnerabilities": [],
  "d_immunities": [],
  "c_immunities": [],
  "senses": [
    "blindsight 10 ft.",
    "darkvision 60 ft."
  ],
  "langs": "--",
  "skills": {
    "Stealth": 2
  },
  "hit_die_count": 4,
  "hit_die_sides": 10,
  "name": "Giant Spider",
  "type": "beast",
  "cr": 1.0,
  "size": "Large",
  "alignment": "unaligned",
  "stats": {
    "str": 14,
    "dex": 16,
    "con": 12,
    "int": 2,
    "wis": 11,
    "cha": 4
  },
  "inventory": [],
  "natural_armor": {
    "name": "natural",
    "bonus": 14
  },
  "description": "To snare its prey, a giant spider spins elaborate webs or shoots sticky strands of webbing from its abdomen. Giant spiders are most commonly found underground, making their lairs on ceilings or in dark, web-filled crevices. Such lairs are often festooned with web cocoons holding past victims.",
  "features": [
    {
      "name": "spider climb",
      "text": "The spider can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.",
      "type": "feature"
    },
    {
      "name": "web sense",
      "text": "While in contact with a web, the spider knows the exact location of any other creature in contact with the same web.",
      "type": "feature"
    },
    {
      "name": "web walker",
      "text": "The spider ignores movement restrictions caused by webbing.",
      "type": "feature"
    },
    {
      "name": "bite",
      "text": "_Melee Weapon Attack:_ +5 to hit, reach 5 ft., one creature. _Hit:_ 7 (1d8 + 3) piercing damage, and the target must make a DC 11 Constitution saving throw, taking 9 (2d8) poison damage on a failed save, or half as much damage on a successful one. If the poison damage reduces the target to 0 hit points, the target is stable but poisoned for 1 hour, even after regaining hit points, and is paralyzed while poisoned in this way.",
      "type": "action",
      "attack": {
        "name": "bite",
        "cost": 0,
        "damage": {
          "dmg_type": "piercing",
          "dmg_die_count": 1,
          "dmg_die_sides": 8
        },
        "weight": 0.0,
        "range": [
          0,
          0
        ],
        "reach": 5,
        "properties": [],
        "type": "unknown",
        "text": "_Melee Weapon Attack:_ +5 to hit, reach 5 ft., one creature. _Hit:_ 7 (1d8 + 3) piercing damage, and the target must make a DC 11 Constitution saving throw, taking 9 (2d8) poison damage on a failed save, or half as much damage on a successful one. If the poison damage reduces the target to 0 hit points, the target is stable but poisoned for 1 hour, even after regaining hit points, and is paralyzed while poisoned in this way."
      }
    },
    {
      "name": "web (recharge 5\u20136)",
      "text": "_Ranged Weapon Attack:_ +5 to hit, range 30/60 ft., one creature. _Hit:_ The target is restrained by webbing. As an action, the restrained target can make a DC 12 Strength check, bursting the webbing on a success. The webbing can also be attacked and destroyed (AC 10; hp 5; vulnerability to fire damage; immunity to bludgeoning, poison, and psychic damage).",
      "type": "action",
      "attack": {
        "name": "web (recharge 5\u20136)",
        "cost": 0,
        "damage": {
          "dmg_type": "-",
          "dmg_die_count": 0,
          "dmg_die_sides": 0
        },
        "weight": 0.0,
        "range": [
          30,
          60
        ],
        "reach": 0,
        "properties": [],
        "type": "unknown",
        "text": "_Ranged Weapon Attack:_ +5 to hit, range 30/60 ft., one creature. _Hit:_ The target is restrained by webbing. As an action, the restrained target can make a DC 12 Strength check, bursting the webbing on a success. The webbing can also be attacked and destroyed (AC 10; hp 5; vulnerability to fire damage; immunity to bludgeoning, poison, and psychic damage)."
      }
    }
  ],
  "prof": 2
}