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{
"speed": "40 ft., climb 40 ft.",
"saves": [],
"d_resistances": [],
"d_vulnerabilities": [],
"d_immunities": [],
"c_immunities": [],
"senses": [
"blindsight 10 ft.",
"darkvision 60 ft."
],
"langs": "--",
"skills": {
"Perception": 1,
"Stealth": 2
},
"hit_die_count": 2,
"hit_die_sides": 8,
"name": "Giant Wolf Spider",
"type": "beast",
"cr": 0.25,
"size": "Medium",
"alignment": "unaligned",
"stats": {
"str": 12,
"dex": 16,
"con": 13,
"int": 3,
"wis": 12,
"cha": 4
},
"inventory": [],
"natural_armor": [],
"description": "Smaller than a giant spider, a giant wolf spider hunts prey across open ground or hides in a burrow or crevice, or in a hidden cavity beneath debris.",
"features": [
{
"name": "spider climb",
"text": "The spider can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check. Web Sense. While in contact with a web, the spider knows the exact location of any other creature in contact with the same web.",
"type": "feature"
},
{
"name": "web walker",
"text": "The spider ignores movement restrictions caused by webbing.",
"type": "feature"
},
{
"name": "bite",
"text": "_Melee Weapon Attack:_ +3 to hit, reach 5 ft., one creature. _Hit:_ 4 (1d6 + 1) piercing damage, and the target must make a DC 11 Constitution saving throw, taking 7 (2d6) poison damage on a failed save, or half as much damage on a successful one. If the poison damage reduces the target to 0 hit points, the target is stable but poisoned for 1 hour, even after regaining hit points, and is paralyzed while poisoned in this way.",
"type": "action",
"attack": {
"name": "bite",
"cost": 0,
"damage": {
"dmg_type": "piercing",
"dmg_die_count": 1,
"dmg_die_sides": 6
},
"weight": 0.0,
"range": [
0,
0
],
"reach": 5,
"properties": [],
"type": "unknown",
"text": "_Melee Weapon Attack:_ +3 to hit, reach 5 ft., one creature. _Hit:_ 4 (1d6 + 1) piercing damage, and the target must make a DC 11 Constitution saving throw, taking 7 (2d6) poison damage on a failed save, or half as much damage on a successful one. If the poison damage reduces the target to 0 hit points, the target is stable but poisoned for 1 hour, even after regaining hit points, and is paralyzed while poisoned in this way."
}
}
],
"prof": 2
}
|