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path: root/parser/monsters/gnome_deep_svirfneblin.json
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{
  "speed": "20 ft.",
  "saves": [],
  "d_resistances": [],
  "d_vulnerabilities": [],
  "d_immunities": [],
  "c_immunities": [],
  "senses": [
    "darkvision 120 ft."
  ],
  "langs": "Gnomish, Terran, Undercommon",
  "skills": {
    "Investigation": 1,
    "Perception": 1,
    "Stealth": 1
  },
  "hit_die_count": 3,
  "hit_die_sides": 6,
  "name": "Gnome, Deep (Svirfneblin)",
  "type": "humanoid (gnome)",
  "cr": 0.5,
  "size": "Small",
  "alignment": "neutral good",
  "stats": {
    "str": 15,
    "dex": 14,
    "con": 14,
    "int": 12,
    "wis": 10,
    "cha": 9
  },
  "inventory": [
    {
      "name": "chain shirt",
      "type": "armor",
      "text": "chain shirt armor"
    },
    {
      "name": "war pick",
      "type": "weapon",
      "text": "_Melee Weapon Attack:_ +4 to hit, reach 5 ft., one target. _Hit:_ 6 (1d8 + 2) piercing damage."
    }
  ],
  "natural_armor": [],
  "description": "",
  "features": [
    {
      "name": "stone camouflage",
      "text": "The gnome has advantage on Dexterity (Stealth) checks made to hide in rocky terrain.",
      "type": "feature"
    },
    {
      "name": "gnome cunning",
      "text": "The gnome has advantage on Intelligence, Wisdom, and Charisma saving throws against magic.",
      "type": "feature"
    },
    {
      "name": "spellcasting",
      "text": "The gnome's innate spellcasting ability is Intelligence (spell save DC 11). It can innately cast the following spells, requiring no material components:    \nAt will: **_nondetection_** (self only)    \n1/day each: **_blindness/deafness_**, **_blur_**, **_disguise self_**",
      "type": "spellcasting",
      "spellcasting_ability": "int",
      "innate": true,
      "levels": [
        {
          "slots": 0,
          "spells": [
            "nondetection"
          ]
        },
        {
          "slots": 1,
          "spells": [
            "blindness/deafness",
            "blur",
            "disguise self"
          ]
        }
      ]
    },
    {
      "name": "poisoned dart",
      "text": "_Ranged Weapon Attack:_ +4 to hit, range 30/120 ft., one creature. _Hit:_ 4 (1d4 + 2) piercing damage, and the target must succeed on a DC 12 Constitution saving throw or be poisoned for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.",
      "type": "action",
      "attack": {
        "name": "poisoned dart",
        "cost": 0,
        "damage": {
          "dmg_type": "piercing",
          "dmg_die_count": 1,
          "dmg_die_sides": 4
        },
        "weight": 0.0,
        "range": [
          30,
          120
        ],
        "reach": 0,
        "properties": [],
        "type": "unknown",
        "text": "_Ranged Weapon Attack:_ +4 to hit, range 30/120 ft., one creature. _Hit:_ 4 (1d4 + 2) piercing damage, and the target must succeed on a DC 12 Constitution saving throw or be poisoned for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success."
      }
    }
  ],
  "prof": 2
}