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path: root/parser/monsters/spirit_naga.json
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{
  "speed": "40 ft.",
  "saves": [
    "dex",
    "con",
    "wis",
    "cha"
  ],
  "d_resistances": [],
  "d_vulnerabilities": [],
  "d_immunities": [
    {
      "type": "poison",
      "qualifiers": []
    }
  ],
  "c_immunities": [
    {
      "type": "charmed",
      "qualifiers": []
    },
    {
      "type": "poisoned",
      "qualifiers": []
    }
  ],
  "senses": [
    "darkvision 60 ft."
  ],
  "langs": "Abyssal, Common",
  "skills": {},
  "hit_die_count": 10,
  "hit_die_sides": 10,
  "name": "Spirit Naga",
  "type": "monstrosity",
  "cr": 8.0,
  "size": "Large",
  "alignment": "chaotic evil",
  "stats": {
    "str": 18,
    "dex": 17,
    "con": 14,
    "int": 16,
    "wis": 15,
    "cha": 16
  },
  "inventory": [],
  "natural_armor": {
    "name": "natural",
    "bonus": 15
  },
  "description": "",
  "features": [
    {
      "name": "rejuvenation",
      "text": "If it dies, the naga returns to life in 1d6 days and regains all its hit points. Only a wish spell can prevent this trait from functioning.",
      "type": "feature"
    },
    {
      "name": "spellcasting",
      "text": "The naga is a 10th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 14, +6 to hit with spell attacks), and it needs only verbal components to cast its spells. It has the following wizard spells prepared:    \nCantrips (at will): **_mage hand, minor illusion, ray of frost_**    \n1st level (4 slots): **_charm person, detect magic, sleep_**    \n2nd level (3 slots): **_detect thoughts, hold person_**    \n3rd level (3 slots): **_lightning bolt, water breathing_**    \n4th level (3 slots): **_blight, dimension door_**    \n5th level (2 slots): **_dominate person_**",
      "type": "spellcasting",
      "spellcasting_ability": "int",
      "innate": false,
      "levels": [
        {
          "slots": 0,
          "spells": [
            "mage hand",
            "minor illusion",
            "ray of frost"
          ]
        },
        {
          "slots": 4,
          "spells": [
            "charm person",
            "detect magic",
            "sleep"
          ]
        },
        {
          "slots": 3,
          "spells": [
            "detect thoughts",
            "hold person"
          ]
        },
        {
          "slots": 3,
          "spells": [
            "lightning bolt",
            "water breathing"
          ]
        },
        {
          "slots": 3,
          "spells": [
            "blight",
            "dimension door"
          ]
        },
        {
          "slots": 2,
          "spells": [
            "dominate person"
          ]
        }
      ]
    },
    {
      "name": "bite",
      "text": "_Melee Weapon Attack:_ +7 to hit, reach 10 ft., one creature. _Hit:_ 7 (1d6 + 4) piercing damage, and the target must make a DC 13 Constitution saving throw, taking 31 (7d8) poison damage on a failed save, or half as much damage on a successful one.",
      "type": "action",
      "attack": {
        "name": "bite",
        "cost": 0,
        "damage": {
          "dmg_type": "piercing",
          "dmg_die_count": 1,
          "dmg_die_sides": 6
        },
        "weight": 0.0,
        "range": [
          0,
          0
        ],
        "reach": 10,
        "properties": [],
        "type": "unknown",
        "text": "_Melee Weapon Attack:_ +7 to hit, reach 10 ft., one creature. _Hit:_ 7 (1d6 + 4) piercing damage, and the target must make a DC 13 Constitution saving throw, taking 31 (7d8) poison damage on a failed save, or half as much damage on a successful one."
      }
    }
  ],
  "prof": 3
}