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{
"speed": "10 ft., fly 40 ft.",
"saves": [],
"d_resistances": [],
"d_vulnerabilities": [],
"d_immunities": [],
"c_immunities": [],
"senses": [],
"langs": "Common, Elvish, Sylvan",
"skills": {
"Perception": 1,
"Stealth": 2
},
"hit_die_count": 1,
"hit_die_sides": 4,
"name": "Sprite",
"type": "fey",
"cr": 0.25,
"size": "Tiny",
"alignment": "neutral good",
"stats": {
"str": 3,
"dex": 18,
"con": 10,
"int": 14,
"wis": 13,
"cha": 11
},
"inventory": [
{
"name": "leather",
"type": "armor",
"text": "leather armor"
},
{
"name": "longsword",
"type": "weapon",
"text": "_Melee Weapon Attack:_ +2 to hit, reach 5 ft., one target. _Hit:_ 1 slashing damage."
},
{
"name": "shortbow",
"type": "weapon",
"text": "_Ranged Weapon Attack:_ +6 to hit, range 40/160 ft., one target. _Hit:_ 1 piercing damage, and the target must succeed on a DC 10 Constitution saving throw or become poisoned for 1 minute. If its saving throw result is 5 or lower, the poisoned target falls unconscious for the same duration, or until it takes damage or another creature takes an action to shake it awake."
}
],
"natural_armor": {
"name": "",
"bonus": 0
},
"description": "",
"features": [
{
"name": "heart sight",
"text": "The sprite touches a creature and magically knows the creature's current emotional state. If the target fails a DC 10 Charisma saving throw, the sprite also knows the creature's alignment. Celestials, fiends, and undead automatically fail the saving throw.",
"type": "action"
},
{
"name": "invisibility",
"text": "The sprite magically turns invisible until it attacks or casts a spell, or until its concentration ends (as if concentrating on a spell). Any equipment the sprite wears or carries is invisible with it.",
"type": "action"
}
],
"prof": 2
}
|