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authorYour Name <you@example.com>2021-04-13 15:14:34 -0400
committerYour Name <you@example.com>2021-04-13 15:14:34 -0400
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+{
+ "speed": "30 ft.",
+ "saves": [
+ "str",
+ "dex",
+ "con"
+ ],
+ "d_resistances": [],
+ "d_vulnerabilities": [],
+ "d_immunities": [],
+ "c_immunities": [],
+ "senses": [],
+ "langs": "any one language (usually Common)",
+ "skills": {
+ "Athletics": 2,
+ "Intimidation": 1
+ },
+ "hit_die_count": 15,
+ "hit_die_sides": 8,
+ "name": "Gladiator",
+ "type": "humanoid (any race)",
+ "cr": 5.0,
+ "size": "Medium",
+ "alignment": "any alignment",
+ "stats": {
+ "str": 18,
+ "dex": 15,
+ "con": 16,
+ "int": 10,
+ "wis": 12,
+ "cha": 15
+ },
+ "inventory": [
+ {
+ "name": "studded leather",
+ "cost": 4500,
+ "ac": 12,
+ "strength": 0,
+ "disadvantage": false,
+ "weight": 13.0,
+ "type": "light"
+ },
+ {
+ "name": "shield",
+ "cost": 1000,
+ "ac": 2,
+ "strength": 0,
+ "disadvantage": false,
+ "weight": 6.0,
+ "type": "shield"
+ },
+ {
+ "name": "spear",
+ "cost": 100,
+ "damage": {
+ "dmg_type": "piercing",
+ "dmg_die_count": 2,
+ "dmg_die_sides": 6
+ },
+ "weight": 3.0,
+ "range": [
+ 20,
+ 60
+ ],
+ "reach": 5,
+ "properties": [
+ "thrown",
+ "versatile"
+ ],
+ "type": "simple melee weapons",
+ "text": "_Melee or _Ranged Weapon Attack:__ +7 to hit, reach 5 ft. and range 20/60 ft., one target. _Hit:_ 11 (2d6 + 4) piercing damage, or 13 (2d8 + 4) piercing damage if used with two hands to make a melee attack."
+ }
+ ],
+ "natural_armor": [],
+ "description": "Gladiators battle for the entertainment of raucous crowds. Some gladiators are brutal pit fighters who treat each match as a life-or-death struggle, while others are professional duelists who command huge fees but rarely fight to the death.",
+ "features": [
+ {
+ "name": "brave",
+ "text": "The gladiator has advantage on saving throws against being frightened.",
+ "type": "feature"
+ },
+ {
+ "name": "brute",
+ "text": "A melee weapon deals one extra die of its damage when the gladiator hits with it (included in the attack).",
+ "type": "feature"
+ },
+ {
+ "name": "multiattack",
+ "text": "The gladiator makes three melee attacks or two ranged attacks.",
+ "type": "action"
+ },
+ {
+ "name": "shield bash",
+ "text": "_Melee Weapon Attack:_ +7 to hit, reach 5 ft., one creature. _Hit:_ 9 (2d4 + 4) bludgeoning damage. If the target is a Medium or smaller creature, it must succeed on a DC 15 Strength saving throw or be knocked prone.",
+ "type": "action",
+ "attack": {
+ "name": "shield bash",
+ "cost": 0,
+ "damage": {
+ "dmg_type": "bludgeoning",
+ "dmg_die_count": 2,
+ "dmg_die_sides": 4
+ },
+ "weight": 0.0,
+ "range": [
+ 0,
+ 0
+ ],
+ "reach": 5,
+ "properties": [],
+ "type": "unknown",
+ "text": "_Melee Weapon Attack:_ +7 to hit, reach 5 ft., one creature. _Hit:_ 9 (2d4 + 4) bludgeoning damage. If the target is a Medium or smaller creature, it must succeed on a DC 15 Strength saving throw or be knocked prone."
+ }
+ },
+ {
+ "name": "parry",
+ "text": "The gladiator adds 3 to its AC against one melee attack that would hit it. To do so, the gladiator must see the attacker and be wielding a melee weapon.",
+ "type": "reaction"
+ }
+ ],
+ "prof": 3
+} \ No newline at end of file