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Diffstat (limited to 'parser/monsters/gladiator.json')
-rw-r--r-- | parser/monsters/gladiator.json | 122 |
1 files changed, 122 insertions, 0 deletions
diff --git a/parser/monsters/gladiator.json b/parser/monsters/gladiator.json new file mode 100644 index 0000000..3c9a31b --- /dev/null +++ b/parser/monsters/gladiator.json @@ -0,0 +1,122 @@ +{ + "speed": "30 ft.", + "saves": [ + "str", + "dex", + "con" + ], + "d_resistances": [], + "d_vulnerabilities": [], + "d_immunities": [], + "c_immunities": [], + "senses": [], + "langs": "any one language (usually Common)", + "skills": { + "Athletics": 2, + "Intimidation": 1 + }, + "hit_die_count": 15, + "hit_die_sides": 8, + "name": "Gladiator", + "type": "humanoid (any race)", + "cr": 5.0, + "size": "Medium", + "alignment": "any alignment", + "stats": { + "str": 18, + "dex": 15, + "con": 16, + "int": 10, + "wis": 12, + "cha": 15 + }, + "inventory": [ + { + "name": "studded leather", + "cost": 4500, + "ac": 12, + "strength": 0, + "disadvantage": false, + "weight": 13.0, + "type": "light" + }, + { + "name": "shield", + "cost": 1000, + "ac": 2, + "strength": 0, + "disadvantage": false, + "weight": 6.0, + "type": "shield" + }, + { + "name": "spear", + "cost": 100, + "damage": { + "dmg_type": "piercing", + "dmg_die_count": 2, + "dmg_die_sides": 6 + }, + "weight": 3.0, + "range": [ + 20, + 60 + ], + "reach": 5, + "properties": [ + "thrown", + "versatile" + ], + "type": "simple melee weapons", + "text": "_Melee or _Ranged Weapon Attack:__ +7 to hit, reach 5 ft. and range 20/60 ft., one target. _Hit:_ 11 (2d6 + 4) piercing damage, or 13 (2d8 + 4) piercing damage if used with two hands to make a melee attack." + } + ], + "natural_armor": [], + "description": "Gladiators battle for the entertainment of raucous crowds. Some gladiators are brutal pit fighters who treat each match as a life-or-death struggle, while others are professional duelists who command huge fees but rarely fight to the death.", + "features": [ + { + "name": "brave", + "text": "The gladiator has advantage on saving throws against being frightened.", + "type": "feature" + }, + { + "name": "brute", + "text": "A melee weapon deals one extra die of its damage when the gladiator hits with it (included in the attack).", + "type": "feature" + }, + { + "name": "multiattack", + "text": "The gladiator makes three melee attacks or two ranged attacks.", + "type": "action" + }, + { + "name": "shield bash", + "text": "_Melee Weapon Attack:_ +7 to hit, reach 5 ft., one creature. _Hit:_ 9 (2d4 + 4) bludgeoning damage. If the target is a Medium or smaller creature, it must succeed on a DC 15 Strength saving throw or be knocked prone.", + "type": "action", + "attack": { + "name": "shield bash", + "cost": 0, + "damage": { + "dmg_type": "bludgeoning", + "dmg_die_count": 2, + "dmg_die_sides": 4 + }, + "weight": 0.0, + "range": [ + 0, + 0 + ], + "reach": 5, + "properties": [], + "type": "unknown", + "text": "_Melee Weapon Attack:_ +7 to hit, reach 5 ft., one creature. _Hit:_ 9 (2d4 + 4) bludgeoning damage. If the target is a Medium or smaller creature, it must succeed on a DC 15 Strength saving throw or be knocked prone." + } + }, + { + "name": "parry", + "text": "The gladiator adds 3 to its AC against one melee attack that would hit it. To do so, the gladiator must see the attacker and be wielding a melee weapon.", + "type": "reaction" + } + ], + "prof": 3 +}
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