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path: root/parser/monsters/gladiator.json
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{
  "speed": "30 ft.",
  "saves": [
    "str",
    "dex",
    "con"
  ],
  "d_resistances": [],
  "d_vulnerabilities": [],
  "d_immunities": [],
  "c_immunities": [],
  "senses": [],
  "langs": "any one language (usually Common)",
  "skills": {
    "Athletics": 2,
    "Intimidation": 1
  },
  "hit_die_count": 15,
  "hit_die_sides": 8,
  "name": "Gladiator",
  "type": "humanoid (any race)",
  "cr": 5.0,
  "size": "Medium",
  "alignment": "any alignment",
  "stats": {
    "str": 18,
    "dex": 15,
    "con": 16,
    "int": 10,
    "wis": 12,
    "cha": 15
  },
  "inventory": [
    {
      "name": "studded leather",
      "cost": 4500,
      "ac": 12,
      "strength": 0,
      "disadvantage": false,
      "weight": 13.0,
      "type": "light"
    },
    {
      "name": "shield",
      "cost": 1000,
      "ac": 2,
      "strength": 0,
      "disadvantage": false,
      "weight": 6.0,
      "type": "shield"
    },
    {
      "name": "spear",
      "cost": 100,
      "damage": {
        "dmg_type": "piercing",
        "dmg_die_count": 2,
        "dmg_die_sides": 6
      },
      "weight": 3.0,
      "range": [
        20,
        60
      ],
      "reach": 5,
      "properties": [
        "thrown",
        "versatile"
      ],
      "type": "simple melee weapons",
      "text": "_Melee or _Ranged Weapon Attack:__ +7 to hit, reach 5 ft. and range 20/60 ft., one target. _Hit:_ 11 (2d6 + 4) piercing damage, or 13 (2d8 + 4) piercing damage if used with two hands to make a melee attack."
    }
  ],
  "natural_armor": [],
  "description": "Gladiators battle for the entertainment of raucous crowds. Some gladiators are brutal pit fighters who treat each match as a life-or-death struggle, while others are professional duelists who command huge fees but rarely fight to the death.",
  "features": [
    {
      "name": "brave",
      "text": "The gladiator has advantage on saving throws against being frightened.",
      "type": "feature"
    },
    {
      "name": "brute",
      "text": "A melee weapon deals one extra die of its damage when the gladiator hits with it (included in the attack).",
      "type": "feature"
    },
    {
      "name": "multiattack",
      "text": "The gladiator makes three melee attacks or two ranged attacks.",
      "type": "action"
    },
    {
      "name": "shield bash",
      "text": "_Melee Weapon Attack:_ +7 to hit, reach 5 ft., one creature. _Hit:_ 9 (2d4 + 4) bludgeoning damage. If the target is a Medium or smaller creature, it must succeed on a DC 15 Strength saving throw or be knocked prone.",
      "type": "action",
      "attack": {
        "name": "shield bash",
        "cost": 0,
        "damage": {
          "dmg_type": "bludgeoning",
          "dmg_die_count": 2,
          "dmg_die_sides": 4
        },
        "weight": 0.0,
        "range": [
          0,
          0
        ],
        "reach": 5,
        "properties": [],
        "type": "unknown",
        "text": "_Melee Weapon Attack:_ +7 to hit, reach 5 ft., one creature. _Hit:_ 9 (2d4 + 4) bludgeoning damage. If the target is a Medium or smaller creature, it must succeed on a DC 15 Strength saving throw or be knocked prone."
      }
    },
    {
      "name": "parry",
      "text": "The gladiator adds 3 to its AC against one melee attack that would hit it. To do so, the gladiator must see the attacker and be wielding a melee weapon.",
      "type": "reaction"
    }
  ],
  "prof": 3
}