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author | Your Name <you@example.com> | 2021-04-29 14:17:08 -0400 |
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committer | Your Name <you@example.com> | 2021-04-29 14:17:08 -0400 |
commit | 5a813a75412ac9b8fadb90c9abd46dd95aee8e9b (patch) | |
tree | 75c5466d459c793430a6481cd276a624cd843794 /parser/monsters/sprite.json | |
parent | cd57ad6e208728bafcbc8c7d7b85d88603706978 (diff) | |
download | dmtool-5a813a75412ac9b8fadb90c9abd46dd95aee8e9b.tar.gz dmtool-5a813a75412ac9b8fadb90c9abd46dd95aee8e9b.tar.bz2 dmtool-5a813a75412ac9b8fadb90c9abd46dd95aee8e9b.zip |
Removed data files from repo
Diffstat (limited to 'parser/monsters/sprite.json')
-rw-r--r-- | parser/monsters/sprite.json | 64 |
1 files changed, 0 insertions, 64 deletions
diff --git a/parser/monsters/sprite.json b/parser/monsters/sprite.json deleted file mode 100644 index b9ccc05..0000000 --- a/parser/monsters/sprite.json +++ /dev/null @@ -1,64 +0,0 @@ -{ - "speed": "10 ft., fly 40 ft.", - "saves": [], - "d_resistances": [], - "d_vulnerabilities": [], - "d_immunities": [], - "c_immunities": [], - "senses": [], - "langs": "Common, Elvish, Sylvan", - "skills": { - "Perception": 1, - "Stealth": 2 - }, - "hit_die_count": 1, - "hit_die_sides": 4, - "name": "Sprite", - "type": "fey", - "cr": 0.25, - "size": "Tiny", - "alignment": "neutral good", - "stats": { - "str": 3, - "dex": 18, - "con": 10, - "int": 14, - "wis": 13, - "cha": 11 - }, - "inventory": [ - { - "name": "leather", - "type": "armor", - "text": "leather armor" - }, - { - "name": "longsword", - "type": "weapon", - "text": "_Melee Weapon Attack:_ +2 to hit, reach 5 ft., one target. _Hit:_ 1 slashing damage." - }, - { - "name": "shortbow", - "type": "weapon", - "text": "_Ranged Weapon Attack:_ +6 to hit, range 40/160 ft., one target. _Hit:_ 1 piercing damage, and the target must succeed on a DC 10 Constitution saving throw or become poisoned for 1 minute. If its saving throw result is 5 or lower, the poisoned target falls unconscious for the same duration, or until it takes damage or another creature takes an action to shake it awake." - } - ], - "natural_armor": { - "name": "", - "bonus": 0 - }, - "description": "", - "features": [ - { - "name": "heart sight", - "text": "The sprite touches a creature and magically knows the creature's current emotional state. If the target fails a DC 10 Charisma saving throw, the sprite also knows the creature's alignment. Celestials, fiends, and undead automatically fail the saving throw.", - "type": "action" - }, - { - "name": "invisibility", - "text": "The sprite magically turns invisible until it attacks or casts a spell, or until its concentration ends (as if concentrating on a spell). Any equipment the sprite wears or carries is invisible with it.", - "type": "action" - } - ], - "prof": 2 -}
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