aboutsummaryrefslogtreecommitdiff
path: root/parser/monsters/sprite.json
diff options
context:
space:
mode:
authorYour Name <you@example.com>2021-04-29 14:17:08 -0400
committerYour Name <you@example.com>2021-04-29 14:17:08 -0400
commit5a813a75412ac9b8fadb90c9abd46dd95aee8e9b (patch)
tree75c5466d459c793430a6481cd276a624cd843794 /parser/monsters/sprite.json
parentcd57ad6e208728bafcbc8c7d7b85d88603706978 (diff)
downloaddmtool-5a813a75412ac9b8fadb90c9abd46dd95aee8e9b.tar.gz
dmtool-5a813a75412ac9b8fadb90c9abd46dd95aee8e9b.tar.bz2
dmtool-5a813a75412ac9b8fadb90c9abd46dd95aee8e9b.zip
Removed data files from repo
Diffstat (limited to 'parser/monsters/sprite.json')
-rw-r--r--parser/monsters/sprite.json64
1 files changed, 0 insertions, 64 deletions
diff --git a/parser/monsters/sprite.json b/parser/monsters/sprite.json
deleted file mode 100644
index b9ccc05..0000000
--- a/parser/monsters/sprite.json
+++ /dev/null
@@ -1,64 +0,0 @@
-{
- "speed": "10 ft., fly 40 ft.",
- "saves": [],
- "d_resistances": [],
- "d_vulnerabilities": [],
- "d_immunities": [],
- "c_immunities": [],
- "senses": [],
- "langs": "Common, Elvish, Sylvan",
- "skills": {
- "Perception": 1,
- "Stealth": 2
- },
- "hit_die_count": 1,
- "hit_die_sides": 4,
- "name": "Sprite",
- "type": "fey",
- "cr": 0.25,
- "size": "Tiny",
- "alignment": "neutral good",
- "stats": {
- "str": 3,
- "dex": 18,
- "con": 10,
- "int": 14,
- "wis": 13,
- "cha": 11
- },
- "inventory": [
- {
- "name": "leather",
- "type": "armor",
- "text": "leather armor"
- },
- {
- "name": "longsword",
- "type": "weapon",
- "text": "_Melee Weapon Attack:_ +2 to hit, reach 5 ft., one target. _Hit:_ 1 slashing damage."
- },
- {
- "name": "shortbow",
- "type": "weapon",
- "text": "_Ranged Weapon Attack:_ +6 to hit, range 40/160 ft., one target. _Hit:_ 1 piercing damage, and the target must succeed on a DC 10 Constitution saving throw or become poisoned for 1 minute. If its saving throw result is 5 or lower, the poisoned target falls unconscious for the same duration, or until it takes damage or another creature takes an action to shake it awake."
- }
- ],
- "natural_armor": {
- "name": "",
- "bonus": 0
- },
- "description": "",
- "features": [
- {
- "name": "heart sight",
- "text": "The sprite touches a creature and magically knows the creature's current emotional state. If the target fails a DC 10 Charisma saving throw, the sprite also knows the creature's alignment. Celestials, fiends, and undead automatically fail the saving throw.",
- "type": "action"
- },
- {
- "name": "invisibility",
- "text": "The sprite magically turns invisible until it attacks or casts a spell, or until its concentration ends (as if concentrating on a spell). Any equipment the sprite wears or carries is invisible with it.",
- "type": "action"
- }
- ],
- "prof": 2
-} \ No newline at end of file