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{
"entry": "creatures",
"speed": "30 ft.",
"saves": [],
"d_resistances": [],
"d_vulnerabilities": [],
"d_immunities": [],
"c_immunities": [],
"senses": [],
"langs": "any two languages",
"skills": {
"Deception": 1,
"Insight": 1,
"Investigation": 2,
"Perception": 2,
"Persuasion": 1,
"Sleight of Hand": 1,
"Stealth": 1
},
"hit_die_count": 6,
"hit_die_sides": 8,
"name": "Spy",
"type": "humanoid (any race)",
"cr": 1.0,
"size": "Medium",
"alignment": "any alignment",
"stats": {
"str": 10,
"dex": 15,
"con": 10,
"int": 12,
"wis": 14,
"cha": 16
},
"inventory": [
{
"entry": "item",
"name": "shortsword",
"type": "weapons",
"text": "."
},
{
"entry": "item",
"name": "hand crossbow",
"type": "weapons",
"text": "."
}
],
"observant": false,
"givenName": "NAME",
"hpMax": -1,
"hp": -1,
"natural_armor": {
"name": "",
"bonus": 0
},
"text": "Rulers, nobles, merchants, guildmasters, and other wealthy individuals use spies to gain the upper hand in a world of cutthroat politics. A spy is trained to secretly gather information. Loyal spies would rather die than divulge information that could compromise them or their employers.",
"features": [
{
"entry": "feature",
"name": "cunning action",
"text": "On each of its turns, the spy can use a bonus action to take the Dash, Disengage, or Hide action.",
"type": "feature"
},
{
"entry": "feature",
"name": "sneak attack (1/turn)",
"text": "The spy deals an extra 7 (2d6) damage when it hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of the spy that isn't incapacitated and the spy doesn't have disadvantage on the attack roll.",
"type": "feature"
},
{
"entry": "feature",
"name": "multiattack",
"text": "The spy makes two melee attacks.",
"type": "action"
}
],
"prof": 2
}
|